﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace ProjectRoughWork
{
    interface IGameLogic
    {
        IActor VFindActor(int actorID);
        bool VAddActor(IActor newActor);
        bool VRemoveActor(int actorID);
        void MoveActor(int actorID, Vector3 newPos);

        void VOnUpdate();
        void VRender();

    }
}
